LOST SECTOR GUARANTEED BEYOND LIGHT EXOTICS
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LOST SECTOR GUARANTEED EXOTICS
BEYOND LIGHT NEW EXOTICS
With the new dlc, Beyond Light, Destiny 2 has introduced Legend (1280) and Master (1300) Lost Sectors on the new planet, Europa. The Lost Sectors does not guarantee that each completion will reward you with the new exotic drop, but we will continue to farm it until it is a guaranteed drop.
Disclaimer: Once you get the new Beyond Light exotic for the first time, any farms after it will now be dropping any random exotic armor. We do offer exotic farming through the Lost Sectors! For thorough details about the Lost Sectors and farming exotics please refer to our other product, Solo Lost Sector.
What Are You Guaranteed Based On Your Select Option?
Mask of Bakris
Light Shift: Replaces your Stasis subclass Dodge ability with a longer range, faster moving Shift that partially cloaks you during use. After Shifting, your Arc weapons deal increased damage for a short time.
Skittering Stinger: Weighted Knife gains a second bounce. Rapid precision hits with your weapons grants Weighted Knife a significant damage bonus and the ability to stagger unshielded combatants for a short time.
Beyond The Veil: You gain a second Smoke Bomb charge and have damage resistance while invisible. When you make an ally invisible, they gain damage resistance while invisible and you gain melee energy.
Feast of Light: You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. At maximum overcharge, you also gain an overshield.
Rites of Ember: Your Daybreak projectiles cause targets to burn on contact and deal more damage to them. All of your burn effects last longer, and you gain a small amount of melee energy each time one of your burns damage a target.
Grasp of the Devourer: Damaging combatants with melee attacks corrupts them with increasing damage over time. Defeating a corrupted combatant spreads the corrupting effect to nearby targets and restores melee energy.
Mantle of Battle Harmony
Absorption Cells: Takedowns with weapons that have a damage type matching your subclass element grant you Super energy. While your Super energy is full, you instead gain a temporary bonus to weapon damage of the type matching your subclass element.
Boots of the Assembler
Blessing of Order: Standing in a healing rift creates Noble Seekers that seek out allies that are not in a rift and heal them. Standing in an empowering rift creates Noble Seekers that grant both you and your ally a damage bonus. Each time a Noble Seeker finds one of your allies, the duration of your rift is briefly extended while you are standing in it.
Glacial Guard: After reviving or being revived, you gain an aura that provides oershields to you and nearby allies.
Glacial Guard: Replaces your Barricade ability with a personal armor reinforcement that absorbs a small amount of damage. While reinforced, you are slowed and Barricade does not recharge.
Cuirass of the Falling Star
Glorious Charge: Greatly increases your Thundercrash impact damage. Gain an overshield that lasts longer the farther you travel before striking a target.
The Path of Burning Steps
Firewalker: Solar final blows periodically grant you an escalating bonus to weapon damage. You are harder to slow or freeze with Stasis, and when you break out, you take no damage from doing so, creating a burst of Solar energy around yourself.
Must have the Beyond Light DLC
Must have all the other Exotic Armors
Must be 1280+ Power Level for Legend
Must be 1300+ Power Level for Master
Might need to reset Artifact if you don’t have certain mods required for the activity