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APEX LEGENDS RANKED: LAUNCH OF SAVIORS!
APEX LEGENDS RANKED: LAUNCH OF SAVIORS!
Read PlayerBoost's comprehensive breakdown of the biggest updates that are on there way to Apex Legends Ranked gameplay with the brand new launch of Saviors.
Apex legends Ranked Saviors
Apex Legends' Ranked gameplay began at the start of Season 2, and ever since the release, Apex's player base has grown and matured significantly. During this growth, the ranked experience needed to evolve with the players, and the launch of Saviors is going to do just that. It introduces the first of many steps EA is taking to improve Ranked for everyone.
Apex Legends' current Ranked goals revolve around two main pillars:
- Teamplay for Victory
- Accurate Skill & Better Competition
EA is making a large number of changes that focus around these two core pillars, with the outcome that:
- Players will focus on playing as a team, and playing for the win.
- RP will be a more accurate representation of your overall game skill.
TEAMPLAY FOR VICTORY
Play for the Team
At Apex Legends’ core is a team-based game, so players should be rewarded at the team level. Now everyone on a team will receive some RP when one of them gets a kill.
Play for the Win
Apex Legends is a battle royale. Survival is the primary objective, and kills are what gets you there. Placing any limits on kills rewards puts an unintended emphasis and pressure on hitting these limits. So EA are taking a different approach:
REMOVED: Kill RP Cap is removed
NEW: Base value of each kill is worth increasingly less, down to a minimum
Assist Rules
The current assist timer of 10 seconds is too short, allowing for simple retreats to break the timer. This creates unnecessary tension and is counterproductive to survival and winning the game.
CHANGE: Assist Timer: 10 seconds → 15 seconds
Following up on the revive assist marker change last in Defiance, EA is also adding a ‘refresh’ to assist timer when a player is revived. With this change, if an enemy you helped knock is revived and immediately downed again by one of your allies, you'll still be eligible for an assist credit.
NEW: Assist Timers are refreshed upon player’s revival
ACCURATE SKILL & BETTER COMPETITION
Tier Demotions
Your ranking is important and should be accurate when it comes to representing your current skill. Having the ability to demote out of a tier will allow a player’s skill to be reflected with more precision. In Saviors, EA is introducing tier demotions with the goal of addressing the current struggle some players experience when they get promoted to a new tier but cannot climb higher in the ranks.
Demotions will create a better true distribution of skills across the ladder. Players will get demotion protection for three games. Once demotion protection is exhausted, dropping below the tier threshold will trigger a demotion penalty, dropping the player halfway down the previous division. (I.e. Masters → 50% of Diamond 1)
Similar to Ranked Arenas, rewards will be granted based on the highest RP threshold achieved.
MODIFIED: Tier Demotion Protection available up to 3 games lost after promotion into a higher tier
NEW: Players can demote out of a tier, halfway down to the previous division. (Masters → 50% of Diamond 1)
NEW: 100 RP Tier Promotion Bonus
Entry Cost Adjustments
There are two types of players within a tier: those who can consistently gain RP, and those who cannot. To smooth out this skill gap, EA is adjusting entry costs across all divisions. Additionally, the game makers are adding new entry cost breakpoints within the Master+ tiers to further filter for skill.
Modified: Entry cost increases on promotion into a new division
NEW: Masters+ entry costs further increase with total RP (5 RP every 1000 RP beyond Master Threshold up to 175 RP)
Division |
|||||
4 |
3 |
2 |
1 |
||
Bronze |
15 |
18 |
21 |
24 |
|
Silver |
27 |
30 |
33 |
36 |
|
Gold |
39 |
42 |
45 |
48 |
|
Platinum |
51 |
54 |
57 |
60 |
|
Diamond |
63 |
66 |
69 |
72 |
|
Master |
75 |